Franky originally comes with a few loaders
to load Sega Master System games in your MSX computer. Also some games are (or will
be) adapted to use Franky to use the MSX1 compatibility modes. On this page tools
and links are presented that allow development of software using the Sega Master
System display mode 4 (this will be called Franky Mode 4 further on the page).
A brief list of the features:
palette in 2 banks with 16 colors each of which 1 bank is dedicated to
backdrop and sprite colors
horizontal and vertical hardware scrolling
TMS9928 style tile and sprite patterns where each pixel can have its own
extended name table with up to 512 tiles, options to mirror, flip, change
priority (sprite will go behind it) and palette bank for a tile
flags to disable specific rows or columns from scrolling (useful for score
boards in games that use scrolling)
access to horizontal and vertical counters
Version History and Downloads
To encourage development for Franky Mode 4 the tools are released in stages.
First release are the conversion tools to create Franky Mode 4 tiles and sprites.
When a new tool in the line is finished, such as actual tile and sprite pattern
editors and name table or sprite attribute table editors that use Franky to
display the result on, the release is added here.