Program information
Palette Editor allows you to play MSX1 games with a different look. It comes with
15 pre-defined palettes including several close approximates for VDP chips used in a
variety of MSX1 machines. Also the recently released Franky VDP palette is added to
that list. The 3 last pre-defined palettes are somewhat monochrome emulations: Amber,
Green and Gray scales.
Palette Editor can be fully controlled with a joypad or joystick equipped with 2
fire buttons. Palettes can also be editted using keyboard quick inputs and exchanging
of 2 colors. They can be saved using a password, cassette and on MSXturboR also SRAM.
With this release the resident part of Palette Editor has improved greatly which makes
Palette Editor more stable than ever in combination with many titles.
For more information, please read the manual. Finally I would like to thank some
people for their reactions and valuable input during the development:
- Patriek Lesparre
- Patrick van Arkel
- Hap
- Herman Oudejans
- Maarten ter Huurne
- Jon Cortázar Abraido
- Sander Zuidema
Presets screenshots
To get an idea how some titles will look with different palettes there are some
screen shot pages available:
Key Code screenshots
On this page it's also possible to find Key Codes of non predefined palettes.
You can also have your palette published on the Key Code screenshot page. It may be
possible for Key Code screenshots to have more info which will be displayed below
the Key Code screenshot.
Submission is possible using the e-mail address in the manual or IRC (
#msxdev @
Rizon
or
#openmsx @
Freenode). The channel links
only work with IRC clients capable of handling them, for example
mIRC 5.81 and later.
Version history
Right here the version history of Palette Editor is listed
- v1.3
- exchanging colors execution has moved to a more logical location
- added support to force MSX1 and non-japanese texts on MSXturboR
- many internal optimizations
- Shalom palette was made by Ramones in stead of Slotman
- massive update of preset palettes with static palette of all MSX1 VDP chips
- implemented a more elegant resident solution
- v1.2
- fixed minor bug in BiFi logo animation abort
- user defined palette in presets really is the userdef palette now
- added support for V99x8 in an MSX1 machine by detecting the VDP
- added support to save to cassette
- made media selectable for palette storage
- v1.1
- BiFi logo animation can now be aborted
- exchanging 2 colors
- tweaked the scaled palettes (some more)
- added editor part fade when game starts
- added support to save to turboR internal SRAM
- fixed a bug causing a userdef palette to reset in preset select
Site updates (Last modified: 19 March 2010):
- updated the program information section
- all presets screenshots are redone with the new presets
Program download
If you want to try it yourself, you can download the file right
here. It can be loaded into any FlashROM cartridge or used
in your favorite MSX emulator.
Previous versions: