Program information
Did you ever want to play your favorite MSX1 game with a different look? Or with
a nostalgic feeling? With this program you can. Palette Editor enables you to create
your own palette and save or load palettes using a generated key code. It's fully
controllable with a joypad or joystick equipped with 2 fire buttons.
Palette Editor comes with 15 pre-defined palettes which can be used instantly
using quick keys. There are 4 pre-defined palettes which can help to get in a
nostalgic mood... The MSX1 Approximate, the Amber, Green and Gray Scaled palettes.
These scales will make you experience you're using a monochrome monitor (again).
For more information, please read the manual. Finally I'd like to thank some
people for their reactions and valuable input during the development:
- Patriek Lesparre
- Patrick van Arkel
- Herman Oudejans
- Maarten ter Huurne
- Jon Cortázar Abraido
- Sander Zuidema
Presets screenshots
To get an idea how some titles will look with different palettes there are some
screen shot pages available:
Key Code screenshots
On this page it's also possible to find Key Codes of non predefined palettes.
You can also have your palette published on the Key Code screenshot page. It may be
possible for Key Code screenshots to have more info which will be displayed below
the Key Code screenshot.
Submission is possible using the e-mail address in the manual or IRC (
#msxdev @
Rizon
or
#openmsx @
Freenode). The channel links
only work with IRC clients capable of handling them, for example
mIRC 5.81 and later.
Version history
Right here the version history of Palette Editor is listed
- v1.2
- fixed minor bug in BiFi logo animation abort
- user defined palette in presets really is the userdef palette now
- added support for V99x8 in an MSX1 machine by detecting the VDP
- added support to save to cassette
- made media selectable for palette storage
- v1.1
- BiFi logo animation can now be aborted
- exchanging 2 colors
- tweaked the scaled palettes (some more)
- added editor part fade when game starts
- added support to save to turboR internal SRAM
- fixed a bug causing a userdef palette to reset in preset select
Site updates (Last modified: 24 May 2008):
- added Golvellius presets screenshots
- added 3 Key Code palettes
Program download
If you want to try it yourself, you can download the file right
here. It can be loaded into any FlashROM cartridge or used
in your favorite MSX emulator.