ROMLOAD v1.99f 
Saturday, January 25, 2003, 18:18
ROMLOAD v1.99f was released. You might ask why there's a letter after it all of a sudden? Well, I don't want to move to 2.0 that soon. Face it, there's not that much to go on at the moment and I want it to have more things for a real 2.0 release. This release can start a game with disk support without a reset.
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ROMLOAD v1.99 
Monday, February 25, 2002, 10:40
ROMLOAD v1.99 was released. Changes in this version:
  • Added detection of 8 kB and 16 kB page
  • Corrected ASCII mapper init
  • Added ignore slot detection, enables you to detect a second Sound Cartridge
  • The conversion priority order has changed

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Wednesday, May 16, 2001, 03:02
ROMLOAD v1.8 was released. It fixes a bug that unexpectedly converted data as mapper switching code.
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Wednesday, May 9, 2001, 12:36
ROMLOAD v1.7 was released. It supports sub-directories now!
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ROMLOAD v1.21 
Thursday, March 8, 2001, 11:23
ROMLOAD is inspired on SCROM by Sean Young. It can load and execute a ROM in a Konami Sound Cartridge like Snatcher or SD-Snatcher. When a Sound Cartridge is expanded to 128 kB RAM a 1MegaROM can be loaded.

Unlike SCROM ROMLOAD will print the type and size of the Sound Cartridge it detected before it does anything else. It was added by me to SCROM but that version was never released.

This first release of ROMLOAD can start the just loaded game either immediately or after a reset. For titles with disk support the reset is required to start the game. It converts ROM images while loading according to the options given. Support for the following ROM conversions are available:
  • Konami4
  • ASCII8
  • ASCII16
  • HAL (ASCII16 special)
  • Super Lode Runner
At the moment sub-directories aren't support yet.
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