Metal Gear 2 Solid Snake, English v1.3 
Saturday, June 12, 2010, 19:43
After more than 13 years since the last update of the Metal Gear 2 Solid Snake English translation, initially done by Maarten ter Huurne and Takamichi Suzukawa, I decided to continue doing updates. This update is done to fix some long standing issues. It contains many improvements. The two most visible ones are the level 2 and 3 kanji are translated and the plastic bomb graphics glitch is fixed.

Also the disk version is discontinued for several reasons:
  • it would mean releasing a cracked version of a game that was originally released on cartridge
  • it would mean releasing a full version of the game which is against copyrights and my personal policy
  • recent development of flash cartridges

As an addition an updated translation for the demo version is also available. Both translations are released as IPS patches.

Info, screenshots and downloads are available on the brand new Metal Gear 2 Solid Snake English translation website.
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Palette Editor v1.3 
Friday, March 19, 2010, 17:03
Celebrating its 5th anniversary I've released a new version of Palette Editor today. Here's what's new:
  • exchanging colors execution has moved to a more logical location
  • added support to force MSX1 and non-japanese texts on MSXturboR
  • many internal optimizations
  • Shalom palette was made by Ramones in stead of Slotman
  • massive update of preset palettes with static palette of all MSX1 VDP chips
  • implemented a more elegant resident solution

Website updates:
  • updated the program information section
  • all presets screenshots are redone with the new presets

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R-Type Improvement Addition v1.1 
Wednesday, February 10, 2010, 11:12
I've just released a new version. Additions in this one are two feature requests:
  • 50 Hz/60 Hz select
  • Turbo select (on machines that are capable of this)

It can be downloaded from my Home Page.
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Sunday, February 7, 2010, 19:24
Today I've released a small update of ELGSYNC. It now shows when the name couldn't be changed during a rename because it already exists.

It can be downloaded from my Home Page.
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Franky Mode 4 Development Tools 
Monday, January 18, 2010, 11:56
I've started a Franky Mode 4 Development page. Its main goal is to encourage new developments for Franky Mode 4 rather than just conversions of existing Sega Master System titles. It contains tools to convert SC5 pictures to Mode 4 tiles. Future releases will most likely include tools like tile and sprite pattern editors and editors for the name table and sprite attribute tables that will use Franky to display the result on. The site will also contain a list of links to third party tools (these may be running on systems other than MSX) that can be used to create tilesets and sprites for new developments.
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